Orange Nebula

Unsettled® Planet 009: Gniir

Unsettled® Planet 009: Gniir - Main image
$11.78 $19 In stock

Category: Board Game

Gniir is an ethereal, frost-goth world of ice and stone haunted by a sense of eerie uncertainty. Monolithic ruins loom in the distance, strangely preserved, disturbingly quiet. More unnerving yet, is the presence of a . . . presence. One you can sense, but cannot see. You feel it, in the howling wind, and the drifts of snow; around you, inside you. Gniir is about finding shelter from more than just the elements . . .

Unsettled® Framework required for play.


Before you pay

Check the method and total at checkout.

When it ships

Allow for processing time as well as the journey to you.

Standard Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

Express Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

View policy
If you need a refund

Keep your order number and contact the store to start.

Please contact us for the refund processing timeframe before returning an item.

View policy
Delivery costs

Review the cost for your destination and chosen service.

Standard Shipping · United States: $0.00

Express Shipping · United States: $3.99

View policy
Returning an item

Check the return conditions before sending anything back.

United States · Return window (days after delivery): 30. Return method: By mail. Return postage: Seller pays.

View policy

Customer Reviews (5.0 / 5 · 5 reviews)

Kevin ★★★★★

The eerie quiet of those monolithic ruins genuinely unsettled us every time we flipped a card—the frost-goth art alone sets a mood I've never felt in another game. Even after three plays, that strange sense of uncertainty lingers long after the box is closed.

Christopher H. ★★★★★

The uncertainty mechanic kept us second-guessing every move, which is exactly what I wanted from a planet pack. That eerie quiet the description promises really comes through once the monolithic ruins start piling up on the table.

Michael N. ★★★★★

The frost-goth artwork is genuinely unsettling in the best way, and those silent monolithic ruins keep pulling my eye back to the table between turns. Played it twice solo and the eerie uncertainty mechanic makes every choice feel tense.